Sept 2024
Teammate
Xiaoman Yang
Mentor
Marcelo Coelho,
Daniel Leithinger
Product Design, Design Research, Concept Development, Design Engineering, Programming, 2D/3D Prototyping, Interaction Design, Visual Design
A instruction sheet and a playable final product
Project Objective
Create a 1D game and a custom human-interface device (HID) for controlling it.
Description
Initial Physical Interaction
Our original idea is to replicate the movements and actions of workers in the field as accurately as possible, focusing on capturing their full-body gestures.
The Player One is controlling a pole, representing navigating uncertain environments. The Player Two, the bomb man, is holding and inspecting a large, heavy object resembling a bomb.
Scenario I
Scenario II